Serve your patron deity of death...
Necrowarp takes place during the Crisis upon Raetun, a pivotal moment in the First Century after Firestorm. The continent faces three simultaneous invasions: the Drakhul under Emperor Viedskavn from the West; the Skakorn tribes under Warlord Maelar from the Northeast; and the Council of Archnecromancers from the Southeast, pursuing a rogue necromancer...
Reform basic catalysts into numerous necromantic abominations to fight on your behalf:
An arsenal of exotic abilities including instantaneous teleportation across hundreds of meters, transforming allies and enemies into fluids or ash, temporary ethereal forms, and divine ascension. These require crossing between dimensions and assembling legendary runic grimoires authored by gods:
Disorganized militia resistance from the native militaries of Antygnorn and Telnon, occupied fighting both your father and the Council:
Will you wade through the turbulent tides of causality and emerge victorious?
Something evil lurks beneath the sands...
With the Emperor of the Drakhul embroiled in the Great Doghullic-drakhullic War to the south, the insurrectionary cult digs ever closer to the tomb of their master... Will you be able to shatter the ambitions of these rebels?
A great and bloody labor awaits...